Sunflowers is a daily logic puzzle from PZL Games: each numbered square counts the flowers in its immediate neighbours, including diagonals. Double-click to plant a flower and single-click to cross out an empty square, completing the garden through those local counts.
We completed the four-by-four tutorial and one standard seven-by-seven daily on desktop on 2 November 2026. The daily earned “Perfect solve” without hints or outside solutions. Sidebar and bottom banner ads surrounded the desktop garden.
From a zero to a six
The tutorial's corner three required flowers in all three neighbouring squares. That small example showed why the diagonal cell mattered just as much as the cells immediately below and beside the clue.
In the daily, clicking a zero automatically crossed out four neighbouring blank squares. The six near the bottom had numbered twos and threes occupying two of its eight neighbouring cells. The other six neighbours were all available for flowers, so all six had to be planted. Planting those six supplied both flowers needed by a nearby two. Clicking that satisfied two crossed out its remaining undecided neighbours, extending the cleared area without separate clicks on every empty cell.
The official Sunflowers rules describe puzzles designed to be solved without guessing. Our route continued through overlapping clues: a three forced two flowers after its other neighbours were settled, then a satisfied two cleared more space. That is the counting distinction to carry into the first garden: numbered squares themselves take up space around a clue, while its total counts only flowers.
A red flower explained the zero
After saving the unaided solve, we replayed the same garden inside an iframe. Deliberately planting beside the zero produced a red flower and a message explaining that none of the highlighted zero's neighbours could contain one. A single click changed that flower to a cross, and play continued around the cleared square.
We also spent one hint in that known-board replay. The counter fell from three to two, a one clue gained a yellow outline, and the prompt asked whether we could see how to settle it. This first stage left the placement to us and offered a Next button for further help.
If you come from Sonar's fleet puzzle, drop its rule that enemies cannot touch. Our six in Sunflowers required a cluster of neighbouring flowers. The task here is to satisfy each local flower total, with the completed-clue shortcut clearing whatever space is left over.






