Skip to content

Words / Daily

Word Grid.

A daily 3x3 word puzzle where every square needs a word that fits two rules, and rarer valid words earn a lower, better score.

Your daily brain break Plays here

Game won’t load? Open the original website ↗

Rate it
Play again?

Played it? Tap a star.

Something wrong? Log in to report a problem

The editorial review

Our take

Word Grid is a daily word puzzle from CleverGoat with a 3x3 board: each square needs one English word that satisfies both its row rule and its column rule, such as "starts with M" and "double letter". Every word is scored by how many other players used it, so the goal is not just to fill the grid but to finish with the lowest total rarity you can.

I played game #879 on 28 October 2026 in normal mode, logged out in a desktop browser. The rows were "between 4 and 6 letters", "contains ch" and "double letter"; the columns were "contains et", "starts with o" and "starts with m". It took a few minutes to fill and longer to improve.

How do you play Word Grid?

  1. Tap a square. A pop-up names its two rules and counts how many valid words exist. My first square had 1,064 possible answers.
  2. Type a word and press Enter. It must be in the game's word list, which the Word Grid FAQ says is SOWPODS, the Scrabble dictionary.
  3. Repeat until all nine squares are filled. That completes your grid and opens a share card.
  4. Keep going if you want. Guesses per square are unlimited, and your best word in each square counts.

Rules come in a handful of types: exact length, starts with, ends with, contains a letter sequence, double letter, repeated letters and a few others. "Contains et" means the letters must appear together, so BIDET works and EXIT does not.

What the colours and percentages mean

Each filled square shows the share of players who chose that word. Lower is better, and the tile colour shows the tier: Common is over 5%, then Uncommon, Rare, Epic, Legendary, Galaxy (under 0.1%) and Unicorn, a word only you have played. Your score is the sum of all nine percentages.

What happened in my game

My first pass used everyday words. BIDET (0.28%), MAPLE (0.30%) and MUFFIN (0.22%) landed in the rarest pink tier. SKETCH (1.75%) and MOCHA (2.08%) were Rare, while ORCHID (3.64%) and OTTER (4.60%) were Uncommon. The total was 14.33, with the result card reading "Top 91.16%".

I also tested a mistake. Typing OTTER into the "starts with o / contains ch" square showed a live checklist: a green tick for "starts with o" and a red cross for "contains ch". The word was simply not accepted, and nothing was lost, so a typo or misread rule costs no attempts.

The biggest lesson came after the grid was full. I went back to OTTER's square ("starts with o / double letter") and tried OFFAL. It scored 0.68%, the square history listed both words, and my total fell from 14.33 to 10.42. One extra word gave most of the improvement. Swapping the two weakest squares is a better use of time than polishing the ones already below 0.5%.

Is a low rarity score actually good?

The score is relative to the day. Rarity is recalculated as more people play, so the same grid can score differently in the morning and the evening, and the in-game tutorial warns about this. A solver site claims that under 20 is generally good, but my game alone cannot confirm that. Puzzles with fewer possible answers will push everyone's scores up.

In my game, the obvious first thought was usually the costly one. ORCHID came to mind instantly for "starts with o / contains ch" and was my second-worst square, while the plain but less expected OFFAL beat OTTER by almost four points. That is one game, not a rule, but it is the pattern worth testing on your own grid.

Reverse Mode, archive and when it resets

Reverse Mode flips the goal: you try to match the most popular word in each square. I opened it and saw a fresh empty grid for the same puzzle, but I did not play it. The FAQ says a new puzzle arrives at midnight New York time, and the full archive back to game #1 is available for extra play. I did not test the archive, the leaderboard, the friends feature, accounts or the mobile app.

How it compares with Immaculate Grid

If you know the Immaculate Grid sports puzzles, Word Grid will feel familiar: same 3x3 crossing rules, same rarity score. The difference is that words have far more valid answers than athletes, so you rarely get stuck. The challenge is avoiding the answer everyone else typed. The appeal is less about whether you can solve it and more about how unusual a word you can find for each square.

Reviewed by alex · Updated October 28, 2026

What works

  • Live checks show which rule a word breaks before you submit
  • Unlimited retries per square turn a finished grid into a chase
  • Archive and Reverse Mode add more ways to play

Worth knowing

  • Scores shift during the day, so an early result can change
  • Result pop-up mixes in promotion for other CleverGoat games
  • Obscure Scrabble words can beat everyday vocabulary

From our playthrough

Screenshots

See it in action

Creator watch

Curated, click to play
YouTube

CleverGoat

The maker's own launch tutorial walking through how Word Grid's row and column rules and rarity scoring work.

Published 2024-06-12 Watch on YouTube ↗
YouTube

Rangsk

Solves the 6 May 2026 Word Grid as a bonus game, hunting for rare words across the grid.

Published 2026-05-06 Watch on YouTube ↗

Short-form videos

YouTube

Kenny Haller

A short Word Grid challenge clip built around trying to find the rarest word.

If you liked this

Games like Word Grid

HoopGrids
Trivia

HoopGrids

Match NBA players to nine intersecting clues, with optional Hint choices and rarity scoring that rewards less common valid answers.

At your pace·Daily
Squaredle
Words5.0

Squaredle

Swipe through a small letter grid and hunt down every hidden word, Boggle-style, once a day.

10 min·Daily

Leave a player note

Player notes are open to DlePick members only, which keeps spam out. Accounts are free.