Tot Up pairs a daily numbers game with a daily letters game, each played over three timed rounds. Combine six number cards with arithmetic to reach a target, or build the longest valid word from nine letter tiles before the clock runs out.
We completed Numbers No. 10 and Letters No. 1 unaided on desktop on October 30, 2026, scoring 442 in each for a combined 884. The revealing moments came before the finish: a near miss and a shorter word both earned provisional points, but only reaching the target unlocked a time bonus.
Combine cards toward the number target
Tap a number, an operator and another number. The two cards become a reusable result, so a multiplication can set up an addition rather than ending your calculation. You do not have to use every card.
Each numbers round allows 60 seconds. Warm-up starts with six small numbers; Classic introduces one large number, and Brain-burner supplies two. In our Classic round, multiplying a large card by a small one put us four below the target. The display changed to “Worth 70.” Adding an unused card then hit the target exactly, stopped the clock automatically and awarded 147 points.
The feedback separates getting close from finishing quickly. An exact hit earns 100 plus the seconds remaining; our Warm-up result was 100 + 45 = 145. The official scoring rules award 70 within five of the target and 50 within ten, with no time bonus for either near miss.
Watch the closest-value readout while experimenting. In our final numbers round, a subtraction moved farther from the target, but the previous closer value remained recorded. The rules retain your closest result, so a less promising intermediate calculation does not itself erase that progress.
Letters reward length before speed
The letters rounds allow 45, 50 and 55 seconds. We clicked tiles to spell words; each tile supplies one letter, including separate copies of repeated letters.
Our first two-letter entry prompted “Keep going.” A valid five-letter word then showed “Worth 70” against a six-letter target. Adding one letter reached the target length, produced “TOP WORD” and ended the round without a separate submission.
Its 141-point result needs a different reading from the numbers score: 31 seconds remained, but the bonus was 41. Letters scales the remaining fraction of its round timer to a bonus of up to 60, according to the official rules. Our seven-letter and nine-letter target words subsequently earned 146 and 155 points.
That makes a shorter valid word a useful foothold while you look for an extension. The rules retain your longest valid word if time expires; we verified shorter-word feedback, but all three of our rounds ended by reaching the target rather than by timeout. The documented dictionary uses British English and accepts plurals, so an available ending is worth checking when it forms an ordinary word.
Read “Full marks” alongside the score
Both result screens congratulated us with “Full marks,” yet each total was 442 out of a possible 480. We had reached every number target and every target word length; the remaining points depended on speed. Treat those messages as different measures of the run rather than assuming all successful completions score equally.
Choose between chasing a quicker exact hit and improving a useful near miss; the two goals reward different decisions. For players who want time to work through arithmetic or rearrange letters without pressure, the developer’s accessibility notes identify a firm limit: the clock cannot be turned off.




