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Math & Logic / Unlimited

Math 24 Solver.

Combine four numbers into 24, reuse intermediate results and undo a grouping. Classic practice also sits alongside a separate four-number solver.

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The editorial review

Our take

Math 24 Solver combines an unlimited four-number arithmetic game with a separate solution finder. In the game, select a number, an operation and another number, then reuse the result until all four starting numbers have become exactly 24.

Combine the cards, not a typed equation

Our first Classic Math 24 hand on October 31, 2026 was 3, 11, 5 and 11. We chose No time limit and combined the two elevens into 22. That result stayed selected, so choosing addition and then 5 made 27; subtracting the remaining 3 completed the hand. Consumed cards left empty spaces rather than remaining available for another use.

The game immediately raised Solved to 1 and Score to 30, reduced Remaining from 1,362 to 1,361, and displayed our expression in a solution overlay. A Continue button and a six-second countdown appeared, with an option to stop showing solutions. The next hand followed automatically. This makes the no-time-limit option useful for working through several hands rather than waiting for a daily reset.

Undo lets you change the grouping

In a second Classic hand, played inside an iframe, we received 1, 1, 5 and 3. Adding the ones first made 2, but we reconsidered that grouping. Undo restored both original cards. We then made 6 from 5 + 1 and 4 from 3 + 1, and multiplied those results to reach 24. The game again awarded 30 points.

Look for useful pairs before committing to a chain: this hand worked as two separate sums, whereas our first used a running total. Undo gave us a way to revise that decision without abandoning the hand.

To end our original session, we pressed Done and confirmed “Yes, finish.” The warning said the current puzzle would not count. The final Game over screen recorded one solved, zero skipped and 30 points. Finish after a completed hand if you want that result recorded without solving the next deal.

Playing and finding a solution are separate tasks

The dedicated solver has four number fields. After finishing our first hand, we entered its same four numbers in Classic mode and received “1 solution”: ((11 + 11) + 5) − 3 = 24. That is a useful distinction if the name brought you here expecting an equation finder: the homepage game asks you to perform each combination yourself, while the solver returns an expression for your inputs.

Choose No time limit to practise these card combinations without a countdown. The two hands above establish how Classic controls work on desktop, rather than how the separate Kids or 10-Puzzle Challenge modes play.

Reviewed by alex · Updated October 31, 2026
Submitted by the developer · Independently reviewed by DlePick

What works

  • Intermediate results stay selected for the next move
  • Undo restores a pair for a different grouping
  • Classic offers a no-time-limit option

Worth knowing

  • All four starting numbers must be used once
  • Done excludes the unfinished hand from the result

From our playthrough

Screenshots

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